I’m a solo game developer from Morocco and the founder of Ourabig Studio, where I turn creative ideas into interactive experiences. I started my journey with small mobile games, learning the basics and slowly building my skills. While those early projects weren’t perfect, they helped me grow and led me to my first full game release, ToonRoll — a challenging 3D platformer that marked a big personal milestone.
I’m currently working on ToonRoll 2, aiming to make it a more polished, intense, and rewarding experience. I’m proficient in C# and mainly use Godot, but I also enjoy exploring Stride Engine and have experience with Unity. I’m still learning 3D modeling and game design, and while I’m not very experienced yet, I’m deeply passionate about programming and game development.
My mind is overflowing with ideas, and I have a lot of ADHD, which keeps me constantly inspired — but my current skills and budget make it hard to bring all those ideas to life. Still, my goal is to focus on the best ones, finish them, and create games that bring joy, challenge, and emotion to players.
Game systems sometimes scare me, but I’m determined to understand how they work and improve over time. I love building things from scratch and figuring out how they all fit together. This is just the beginning of my journey — and I’m excited to keep learning, creating, and sharing my worlds with players everywhere.